Difference between revisions of "Bonuses"
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|- valign="top" | |- valign="top" | ||
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− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 28: | Line 28: | ||
* 10% Damage will be absorbed by HP | * 10% Damage will be absorbed by HP | ||
* 10% Chance of take SP from the enemy | * 10% Chance of take SP from the enemy | ||
− | * Max HP + | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP +80 (Available for Bracelets with standard SP-bonus) | * Max SP +80 (Available for Bracelets with standard SP-bonus) | ||
* 20% Chance of double Item drop | * 20% Chance of double Item drop | ||
Line 49: | Line 49: | ||
*None | *None | ||
|| | || | ||
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * 15% Bell Defence |
− | * 15% Fan | + | * 15% Fan Defence |
* 15% Arrow Resistance | * 15% Arrow Resistance | ||
+ | * Defence chance against claws + 15% | ||
|| | || | ||
* Chance for Blackout: 8% | * Chance for Blackout: 8% | ||
* 10% Chance of Piercing Hit | * 10% Chance of Piercing Hit | ||
* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
− | * 10% Damage will be absorbed by | + | * 10% Damage will be absorbed by SP |
* 10% to take SP from enemy | * 10% to take SP from enemy | ||
− | * Max HP | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP (+10) to (+200) | * Max SP (+10) to (+200) | ||
* HP Regeneration +30% | * HP Regeneration +30% | ||
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|} | |} | ||
− | === | + | ===Helmets=== |
{| width="100%" style="font-size:0.95em; line-height:1em;" | {| width="100%" style="font-size:0.95em; line-height:1em;" | ||
− | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for | + | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Helmets</div> |
{|width="100%" | {|width="100%" | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 90: | Line 91: | ||
*Undead +20% | *Undead +20% | ||
|| | || | ||
− | * 15% | + | * 15% Magic resistance |
* 15% Lightning Resistance | * 15% Lightning Resistance | ||
* 15% Wind Resistance | * 15% Wind Resistance | ||
* 15% Fire Resistance | * 15% Fire Resistance | ||
|| | || | ||
− | * Poisoning | + | * Poisoning Chance: 8% |
− | * 10% | + | * 10% Damage will be absorbed by SP |
* HP Regeneration +30% | * HP Regeneration +30% | ||
− | * SP | + | * SP Regeneration +30% |
− | * Attack | + | * Attack Speed +8% |
− | * 15% | + | * 15% Chance of Evading Arrow |
+ | * Bleeding attack +8% | ||
|} | |} | ||
|} | |} | ||
− | === | + | |
+ | ===Earings=== | ||
{| width="100%" style="font-size:0.95em; line-height:1em;" | {| width="100%" style="font-size:0.95em; line-height:1em;" | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 124: | Line 127: | ||
*Undead +20% | *Undead +20% | ||
|| | || | ||
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * Defence chance against claws + 15% |
− | * 15% Fan | + | * 15% Bell Defence |
+ | * 15% Fan Defence | ||
* 15% Arrow Resistance | * 15% Arrow Resistance | ||
|| | || | ||
*10% to take SP from the enemy | *10% to take SP from the enemy | ||
* 5% Poison Resistance | * 5% Poison Resistance | ||
− | * 20% Chance of double drop | + | * 20% Chance of double Item drop |
* 20% Movement Speed | * 20% Movement Speed | ||
|} | |} | ||
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{| width="100%" style="font-size:0.95em; line-height:1em;" | {| width="100%" style="font-size:0.95em; line-height:1em;" | ||
− | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonuses for | + | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonuses for Armors</div> |
{|width="100%" | {|width="100%" | ||
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*None | *None | ||
|| | || | ||
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * Defence chance against claws + 15% |
− | * 15% Fan | + | * 15% Bell Defence |
+ | * 15% Fan Defence | ||
* 15% Arrow resistance | * 15% Arrow resistance | ||
* 15% Magic resistance | * 15% Magic resistance | ||
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* 10% damage will be absorbed by HP | * 10% damage will be absorbed by HP | ||
* 10% damage will be absorbed by SP | * 10% damage will be absorbed by SP | ||
− | * Max HP + | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP +200 | * Max SP +200 | ||
* 10% chance to reflect physical attacks | * 10% chance to reflect physical attacks | ||
Line 175: | Line 180: | ||
|} | |} | ||
− | === | + | ===Shields=== |
{| width="100%" style="font-size:0.95em; line-height:1em;" | {| width="100%" style="font-size:0.95em; line-height:1em;" | ||
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shield</div> | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shield</div> | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 199: | Line 204: | ||
|| | || | ||
* 15% chance to reflect physical attacks | * 15% chance to reflect physical attacks | ||
− | * 15% chance to evade physical attacks | + | * 15% chance to Block (evade) physical attacks |
* 20% chance for EXP bonus | * 20% chance for EXP bonus | ||
* 20% chance of double Yang drop | * 20% chance of double Yang drop | ||
* +12 Intelligence | * +12 Intelligence | ||
* +12 Strength | * +12 Strength | ||
− | * | + | * +12 Agility |
− | * | + | * +12 Vitality |
|} | |} | ||
|} | |} | ||
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*None | *None | ||
|| | || | ||
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * Defence chance against claws + 15% |
− | * 15% Fan | + | * 15% Bell Defence |
+ | * 15% Fan Defence | ||
* 15% Arrow Resistance | * 15% Arrow Resistance | ||
|| | || | ||
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* Chance of Blackout: 8% | * Chance of Blackout: 8% | ||
* Slowing Chance: 8% | * Slowing Chance: 8% | ||
− | * Max HP + | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP +80 | * Max SP +80 | ||
* 20% Chance for EXP bonus | * 20% Chance for EXP bonus | ||
* Attack Speed +8% | * Attack Speed +8% | ||
* 20% Chance of double Yang drop | * 20% Chance of double Yang drop | ||
+ | * 15% Chance of Evading Arrow | ||
|} | |} | ||
|} | |} | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 270: | Line 277: | ||
* Poison Chance: 8% | * Poison Chance: 8% | ||
* Chance of Blackout: 8% | * Chance of Blackout: 8% | ||
+ | * Bleeding attack +8% | ||
* Slowing Chance: 8% | * Slowing Chance: 8% | ||
* Spell Speed +20% | * Spell Speed +20% | ||
* +12 Intelligence | * +12 Intelligence | ||
* +12 Strength | * +12 Strength | ||
− | * | + | * +12 Agility |
− | * | + | * +12 Vitality |
|} | |} | ||
'' 'Feature for weapons level 30 and level 75''' <p> | '' 'Feature for weapons level 30 and level 75''' <p> | ||
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*- 25% to +31% SDG | *- 25% to +31% SDG | ||
|} | |} | ||
+ | |||
+ | [[cz:Bonusy]] | ||
+ | [[de:Bonus]] | ||
+ | [[es:Bonificaciones]] | ||
+ | [[fr:Bonus]] | ||
+ | [[gr:Bonuses]] | ||
+ | [[hu:Bónuszok]] | ||
+ | [[it:Bonus]] | ||
+ | [[pl:Bonusy]] | ||
+ | [[ro:Bonusuri]] | ||
+ | [[tr:Bonuslar]] |
Revision as of 04:16, 8 January 2017
Bracelets
Possible Bonus for Bracelets
Strong Against:
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Possible Opposition:
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Other:
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Possible Opposition:
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Other:
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Helmets
Possible Bonus for Helmets
Strong Against:
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Possible Opposition:
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Other:
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Earings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armors
Strong Against:
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Possible Opposition:
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Other:
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Shields
Possible Bonus for Shield
Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG