Difference between revisions of "Bonuses"
Skilgannon (talk | contribs) (→Costumes) |
Skilgannon (talk | contribs) (→Costumes) |
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| Function | | Function | ||
|- {{Hl4}} | |- {{Hl4}} | ||
− | |width=" | + | |width="25%"|{{Ti|Transform Costume}} |
|This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change | |This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change | ||
|- {{Hl4}} | |- {{Hl4}} | ||
Line 324: | Line 324: | ||
|This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have. | |This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have. | ||
|} | |} | ||
+ | |||
+ | ====Hairstyles==== | ||
{|width=90% align="center" {{NormalTables}} | {|width=90% align="center" {{NormalTables}} | ||
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|- {{Hl4}} | |- {{Hl4}} | ||
| valign="top" | | | valign="top" | | ||
+ | *Mystics + 20% | ||
+ | *Half-human + 10% | ||
+ | *Orcs + 20% | ||
+ | *Devils + 20% | ||
+ | *Animals + 20% | ||
+ | *Undead + 20% | ||
+ | | valign="top" | | ||
+ | *15% magic resistance | ||
+ | *15% lightning resistance | ||
+ | *15% wind resistance | ||
+ | *15% fire resistance | ||
+ | | valign="top" | | ||
+ | *Poisoning chance: 8% | ||
+ | *Bleeding attack + 8% | ||
+ | *10% damage is absorbed by SP | ||
+ | *HP Regeneration + 30% | ||
+ | *SP regeneration + 30% | ||
+ | *Attack speed + 8% | ||
+ | *15% Chance to Avoid Arrows | ||
+ | }} | ||
+ | |||
+ | ====Costumes==== | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Resistances: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign="top" | | ||
+ | *None | ||
+ | | valign="top" | | ||
+ | *15% sword defense | ||
+ | *15% two-handed defense | ||
+ | *15% dagger defense | ||
+ | *15% defense against claws | ||
+ | *15% bell defense | ||
+ | *15% fan defense | ||
+ | *15% arrow resistance | ||
+ | *15% magic resistance | ||
+ | *15% lightning resistance | ||
+ | *15% wind resistance | ||
+ | *15% fire resistance | ||
+ | | valign="top" | | ||
+ | *10% damage is absorbed by SP | ||
+ | *Damage 10% is absorbed by HP | ||
+ | *Max. HP +500 to +2000 | ||
+ | *Max. SP +200 | ||
+ | *10% chance to reflect close combat hits | ||
+ | *Attack value +50 | ||
+ | *Casting Speed + 20% | ||
+ | |} | ||
+ | |||
+ | ====Weapon Skins==== | ||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Resistances: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign="top" | | ||
+ | *Mystics + 20% | ||
+ | *Half-humans + 10% | ||
+ | *Orcs + 20% | ||
+ | *Devils + 20% | ||
+ | *Animals + 20% | ||
+ | *Undead + 20% | ||
+ | | valign="top" | | ||
+ | *15% sword defense | ||
+ | *15% two-handed defense | ||
+ | *15% dagger defense | ||
+ | *15% bell defense | ||
+ | *15% fan defense | ||
+ | *15% arrow resistance | ||
+ | *15% defense against claws | ||
+ | | valign="top" | | ||
+ | *Max. HP +500 to +2000 | ||
+ | *Max. SP +20 to +80 | ||
+ | *Poisoning chance: 8% | ||
+ | *Bleeding + 8% | ||
+ | *Blackout: 8% | ||
+ | *Slowing Chance: 8% | ||
+ | *Casting speed + 20% | ||
+ | *Attack speed + 8% | ||
+ | *Movement speed + 20% | ||
+ | *Intelligence +12 | ||
+ | *Strength +12 | ||
+ | *Dexterity +12 | ||
+ | *Vitality +12 | ||
+ | *10% chance of piercing hits | ||
+ | *10% chance of critical hit | ||
+ | *20% chance of EXP bonus | ||
+ | *20% chance to drop a double amount of yang | ||
+ | *15% chance to Avoid Aroows | ||
+ | |} | ||
[[cz:Bonusy]] | [[cz:Bonusy]] |
Revision as of 15:30, 29 June 2019
Bonuses are additional features that every piece of equipment in Metin2 can have.
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
The same type of bonus on different items adds up.
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
Contents
Bonus Origin
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.
Image | Item | Description |
Reinforce Item | Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail. | |
Enchant Item | All bonuses of an item are replaced by the same number of randomly selected new bonuses
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | |
Blessing Marble | Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. |
Oveview of the possible bonus on each item
Bracelets
Strong Against: | Possible Resistances: | Other: |
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Necklaces
Strong Against: | Possible Opposition: | Other: |
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Helmets
Strong Against: | Possible Opposition: | Other: |
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Earings
Strong Against: | Possible Opposition: | Other: |
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Armor
Strong Against: | Possible Opposition: | Other: |
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Shields
Strong Against: | Possible Opposition: | Other: |
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Shoes
Strong Against: | Possible Opposition: | Other: |
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Weapons
Strong Against: | Possible Opposition: | Other: |
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'Feature for weapons level 30, 75 and 105 Zodia Weapons'
These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
- - 45% to +60% AVG
- - 25% to +31% SDG
Talimans
Strong Against: | Possible Opposition: | Other: |
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Costumes
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
There are specific item to change bonus and the number of bonuses on the costumes
Item | Function |
Transform Costume | This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change |
Enchant Costume | This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have. |
Hairstyles
Strong Against: | Possible Opposition: | Other: | ||||||||||||
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}} Costumes
Weapon Skins
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